With thanks
Credits and licences
SpellHollow School is built in the open and on the generous work of others. Here is whose work you see and hear, and the terms you may reuse it on.
This site
- The screenshots and videos on this site show the game's art, which is licensed under Creative Commons Attribution-ShareAlike 4.0 and adapts the CC BY works credited below. The screenshots and videos are therefore CC BY-SA 4.0 as well. Credit them to “SpellHollow School contributors” with a link to this page.
- The music in the trailer and the flying clip is the game's own, synthesized from its score code (client/src/audio/music).
- The type is Cinzel and EB Garamond, under the SIL Open Font License 1.1 (see Fonts below), served from this site.
The game
- Code and game data: MIT (LICENSE).
-
The character models and hair, and the clothing fitted to them, adapt the art sources in the game's
art/folder and third-party CC BY works, and are CC BY-SA 4.0. - Everything else the game draws (the castle, grounds, rooms, furniture, props, effects, icons and textures) is generated by its asset pipeline from MIT code and data, and is MIT.
- The full records, with what was changed and why: art/CREDITS.md and art/CREDITS-makehuman.md in the game's repository.
Character models
- “Anime boy male model T-pose base basic FREE” by ALexzart, licensed CC BY 4.0. The male body's shape. Adapted: retopologised onto our base mesh, posed, smoothed.
- “Anime BaseMesh Sculpt 01” by DJP3D, licensed CC BY 4.0. The female body's shape. Adapted: retopologised onto our base mesh, posed, smoothed.
- “MakeHuman base mesh, targets, rig, weights and skin masks (MPFB 2)” by the MakeHuman team, licensed CC0 1.0. The bodies' topology, shape keys, expressions and skin weights.
Hair
- “Hair meshes” by Philip Nguyen, derived from Meshy-generated models (meshy.ai), licensed CC BY-SA 4.0: Short Tousled, Side-Swept Fringe, Shaggy Layers, Swept-Back Undercut, Tied-Back Ponytail, Crew Cut, Long with Bangs, High Ponytail, Bob with Front Locks, Twin Tails and Low Side Braid. Segmented, fitted to our heads, cleaned and re-topologised.
Animation
- “Universal Animation Library: Walk_Loop and Sprint_Loop” by Quaternius, licensed CC0 1.0. The walk and run, retargeted onto our rig. Every other animation is the game's own.
Sound
- “Fire crackling” by AntumDeluge (Jordan Irwin).
- “Large wings flap” by AntumDeluge (Jordan Irwin), from 'fast simple chop 5' by dave.des (freesound 127197, CC0).
- “42 snow and gravel footsteps” by Corsica_S (recordings, released as CC0 with permission); cut by qubodup (Iwan Gabovitch).
- “Fantozzis footsteps grasssand stone” by Fantozzi (recordings, freesound.org pack 10338, CC0); cut by qubodup (Iwan Gabovitch).
- “Ambient bird sounds” by isaiah658.
- “50 rpg sound effects” by Kenney (Kenney Vleugels, kenney.nl).
- “Various paper sound effects” by Luckius.
- “Sound effects pack” by OwlishMedia.
- “202 more sound effects” by OwlishMedia.
- “Fireplace sound loop” by PagDev.
- “Door open door close set” by qubodup (Iwan Gabovitch).
- “Door open door close” by qubodup (Iwan Gabovitch).
- “Sea and river wave sounds” by RandomMind.
- “100 cc0 metal and wood sfx” by rubberduck.
- “30 cc0 sfx loops” by rubberduck.
- “80 cc0 rpg sfx” by rubberduck.
- “100 cc0 sfx” by rubberduck.
- “10 book page flips” by StarNinjas.
- “Park ambiences” by Thimras.
- “Different steps on wood stone leaves gravel and mud” by TinyWorlds.
- “Crickets ambient noise loopable” by Wolfgang_.
- “Crow caw” by zeroisnotnull.
Fonts
- “Cinzel” by The Cinzel Project Authors, licensed SIL Open Font License 1.1. Copyright 2020 The Cinzel Project Authors. Unmodified, from @fontsource/cinzel.
- “EB Garamond” by The EB Garamond Project Authors, licensed SIL Open Font License 1.1. Copyright 2017 The EB Garamond Project Authors. Unmodified, from @fontsource/eb-garamond.
Made with
- “Blender” by the Blender Foundation and contributors, licensed GPL-3.0-or-later. Builds every 3D model, texture and icon from scripts.
- “MPFB 2 (MakeHuman Plugin for Blender)” by the MakeHuman team, licensed GPL-3.0-or-later. Generates the MakeHuman bodies during the build.